Cuneiform Stroke Recognition and Vectorization in 2D Images- Adéla Hamplová
- Avital Romach
- Josef Pavlíček
- Arnošt Veselý
- Martin Čejka
- David Franc
- Shai Gordin
EN
An innovative approach towards cuneiform OCR of identifying strokes instead of signs offers insight into the challenges and methodologies of quantitative epigraphy.
Exploring Combinatorial Methods to Produce Sonnets: An Overview of the Oupoco Project- Frédérique Mélanie-Becquet
- Clément Plancq
- Claude Grunspan
- Mylène Maignant
- Matthieu Raffard
- Mathilde Roussel
- Fiammetta Ghedini
- Thierry Poibeau
EN
Poetry combinatorics: exploring how poetry can be produced automatically, using a mix of literature, computer and art!
Recognition and Analysis of the Proceedings of the Greek Parliament after WWII- Epameinondas-Konstantinos Barmpounis
- John Pavlopoulos
- Panos Louridas
- Dritsa Konstantina
EN
From pixels to historical insights: using HTR and NLP, we provide a nuanced exploration of the issues and societal responses within Greek parliamentary speeches (1946–1947).
Cross-codex Learning for Reliable Scribe Identification in Medieval Manuscripts- Julius Weißmann
- Markus Seidl
- Anya Dietrich
- Martin Haltrich
EN
Unveiling the secrets of the monastery library with AI based technology! Our latest research explores the power of cross-codex learning for reliable scribe identification in medieval manuscripts.
Fingerprints of British Book History: A Feminist Labor History of EEBOEN
Centering photographed fingertips in a feminist labor history of Early English Books Online.
An Annotated Multilingual Dataset to Study Modality in the Gospels- Helena Bermúdez-Sabel
- Francesca Dell'Oro
EN
Explore modality in the Ancient Greek and Latin Gospels and compare their translations across nearly 100 languages through a user-friendly XML-TEI dataset.
Building an Interface as an Argument? The Case Study of Untangling the CordelEN
This paper describes how the Untangling the cordel project created the interface for its digital library, using a method that considers an interface as an argument that editors make about their project and their data
Gamer Trouble: A ReviewEN
Reviewing Amanda Phillips' Gamer Trouble (2020)