Issue 13.2

Invisible Work in Digital Humanities

Edited by Tarez Samra Graban, Paul Marty, Allen Romano, and Micah Vandegrift

Introduction: Questioning Collaboration, Labor, and Visibility in Digital Humanities Research
  • Tarez Samra Graban
  • Paul Marty
  • Allen Romano
  • Micah Vandegrift
  • collaboration
  • social justice
  • dh
  • ethics
    EN

    Introduction to a special issue of DHQ on Invisible Labor

    Manifesto: A Life on the Hyphen: Balancing Identities as Librarians, Scholars, and Digital Practitioners
    • Hélène Huet
    • Suzan Alteri
    • Laurie N. Taylor
    • interdisciplinarity
    • cultural criticism
    • dh
    • glam
      EN

      The invisible work of interdisciplinary workers and how that can be improved.

      Raising Visibility in the Digital Humanities Landscape: Academic Engagement and the Question of the Library’s Role
      • Kathleen Kasten-Mutkus
      • Laura Costello
      • Darren Chase
      • project report
      • access
      • glam
      • libraries
      • collaboration
      • interdisciplinarity
      EN

      Where is the right place to develop digital humanities programing?

      The Invisible Work of the Digital Humanities Lab: Preparing Graduate Students for Emergent Intellectual and Professional Work
      • Dawn Opel
      • Michael Simeone
      • pedagogy
      • tools
      • project management
      • ethics
      • digital humanities labs
      • graduate students
      • professionalization
      EN

      The place of a digital humanities lab in graduate study.

      Building Pedagogy into Project Development: Making Data Construction Visible in Digital Projects
      • Courtney Rivard
      • Taylor Arnold
      • Lauren Tilton
      • pedagogy
      • data visualization
      • collaboration
      • tools
      • ethics
      • digital pedagogy
      • labor practices in DH
      • undergraduate research
      EN

      Photogrammar and making labor visible in the digital humanities.

      Interlude: Gaining Access, Gaming Access: Balancing Internal and External Support For Interactive Digital Projects
      • Matthew Kelly
      • pedagogy
      • tools
      • games
      • access
        EN

        This short essay describes the difficulties and impromptu workarounds that emerged when using the video game Minecraft as the central teaching tool in several professional writing seminars.

        The In/Visible, In/Audible Labor of Digitizing the Public Domain
        • Amelia Chesley
        • access
        • collaboration
        • digital libraries
        • transcription
        • digitization
          EN

          The author discusses digital humanities beyond institutional sponsorshop with the example of LibriVox.

          Affective Absence: Risks in the Institutionalization of the FemTechNet Archive
          • Dr. Jeanie Austin
          • project report
          • social justice
          • archives
          • gender
            EN

            What can be learned from the institutional FemTechNet archive.