Issue 13.2

Invisible Work in Digital Humanities

Edited by Tarez Samra Graban, Paul Marty, Allen Romano, and Micah Vandegrift

Introduction: Questioning Collaboration, Labor, and Visibility in Digital Humanities Research
  • Tarez Samra Graban
  • Paul Marty
  • Allen Romano
  • Micah Vandegrift
      EN

      Introduction to a special issue of DHQ on Invisible Labor

      Manifesto: A Life on the Hyphen: Balancing Identities as Librarians, Scholars, and Digital Practitioners
      • Hélène Huet
      • Suzan Alteri
      • Laurie N. Taylor
          EN

          The invisible work of interdisciplinary workers and how that can be improved.

          Raising Visibility in the Digital Humanities Landscape: Academic Engagement and the Question of the Library’s Role
          • Kathleen Kasten-Mutkus
          • Laura Costello
          • Darren Chase
            • libraries
            • collaboration
            • interdisciplinarity
            EN

            Where is the right place to develop digital humanities programing?

            The Invisible Work of the Digital Humanities Lab: Preparing Graduate Students for Emergent Intellectual and Professional Work
            • Dawn Opel
            • Michael Simeone
              • digital humanities labs
              • graduate students
              • professionalization
              EN

              The place of a digital humanities lab in graduate study.

              Building Pedagogy into Project Development: Making Data Construction Visible in Digital Projects
              • Courtney Rivard
              • Taylor Arnold
              • Lauren Tilton
              • digital pedagogy
              • labor practices in DH
              • undergraduate research
                EN

                Photogrammar and making labor visible in the digital humanities.

                Interlude: Gaining Access, Gaming Access: Balancing Internal and External Support For Interactive Digital Projects
                • Matthew Kelly
                • digital pedagogy
                • access
                • game studies
                  EN

                  This short essay describes the difficulties and impromptu workarounds that emerged when using the video game Minecraft as the central teaching tool in several professional writing seminars.

                  The In/Visible, In/Audible Labor of Digitizing the Public Domain
                  • Amelia Chesley
                      EN

                      The author discusses digital humanities beyond institutional sponsorshop with the example of LibriVox.

                      Affective Absence: Risks in the Institutionalization of the FemTechNet Archive
                      • Dr. Jeanie Austin
                          EN

                          What can be learned from the institutional FemTechNet archive.