tags
Lilypond Music-Notation Software in the Digital-Humanities Toolbox
  • Andrew A. Cashner
  • access
  • editing
  • markup
  • minimal computing
  • music
  • tools
  • users
  • music notation
  • open-source software
  • free software
  • minimal computing
  • semantic markup
  • conversion and exchange
  • musicology
  • publishing
  • editing
  • music encoding
  • workflow

Lilypond music-notation software as a case study: how to make open-source tools work for us.

EN
Exploring Combinatorial Methods to Produce Sonnets: An Overview of the Oupoco Project
  • Frédérique Mélanie-Becquet
  • Clément Plancq
  • Claude Grunspan
  • Mylène Maignant
  • Matthieu Raffard
  • Mathilde Roussel
  • Fiammetta Ghedini
  • Thierry Poibeau
  • access
  • corpora
  • elit
  • gender
  • literary studies
  • materialisms
  • nlp
  • project report
  • users
  • poetry
  • language generation
  • natural language processing
  • poetry generation

Poetry combinatorics: exploring how poetry can be produced automatically, using a mix of literature, computer and art!

EN
BASIC FTBALL and Computer Programming for All
  • Annette Vee
  • code studies
  • cs
  • users
  • history
  • project management
  • media history
  • games
  • Critical Code Studies
  • BASIC programming language
  • programming for all
  • computer games
  • Dartmouth College
  • sports

Annette Vee traces the historical and cultural context of FTBALL as an example of programming for all.

EN
The Explainability Turn
  • David M. Berry
  • tools
  • users
  • cultural criticism
  • digital
  • Explainability
  • Tool Criticism
  • Digital infrastructures
  • infrasomatization

I suggest recent moves to assuage worries over the opaque and threatening potential of computation, termed explainability, might contribute to tool criticism within digital humanities.

EN
Hands-On Reading: An Experiment in Slow Digital Reading
  • Aditi Nafde
  • Matt Coneys Wainwright
  • Kate Court
  • Fiona Galston
  • James Cummings
  • Tiago Sousa Garcia
  • project report
  • reading
  • graphic design
  • users

    Case study of Hands-On Reading web app addressing technical challenges and the question of whether reading/writing practices can be translated to the digital world

    EN
    Annotating ritual in ancient Greek tragedy: a bottom-up approach in action
    • Gloria Mugelli
    • Federico Boschetti
    • Andrea Bellandi
    • Riccardo Del Gratta
    • Anas Fahad Khan
    • Andrea Taddei
    • classics
    • history
    • tools
    • databases
    • users
    • annotation
    • project report
    • textual annotation
    • bottom-up approach
    • domain specific languages
    • ontologies
    • ancient Greek
    • ancient Greek tragedy
    • ritual
    • religion

    Description of the Euporia annotation system.

    EN
    Audiovisualities out of Annotation: Three Case Studies in Teaching Digital Annotation with Mediate
    • Joel Burges
    • Solvegia Armoskaite
    • Tiamat Fox
    • Darren Mueller
    • Joshua Romphf
    • Emily Sherwood
    • Madeline Ullrich
    • annotation
    • tools
    • moving images
    • media studies
    • project report
    • users
    • sound

      This article describes Mediate: An Annotation Tool for Audiovisual Media, developed at the University of Rochester, and emphasizes the platform as a source for the understanding of film, television, poetry, pop songs, live performance, music, and advertising as shown in three cases studies from film and media studies, music history, and linguistics.

      EN
      A Prosopography as Linked Open Data: Some Implications from DPRR
      • John Douglas Bradley
      • classics
      • access
      • semantic web
      • network
      • users
      • digital libraries
      • Roman Republic
      • Linked Open Data
      • Resource Description Framework
      • Digital Prosopography

      Explores how a Prosopography of the Roman Republic has been presented as Linked Open Data through an RDF server.

      EN