BASIC FTBALL and Computer Programming for AllAnnette Veecode studiescsusershistoryproject managementmedia historygamesCritical Code StudiesBASIC programming languageprogramming for allcomputer gamesDartmouth CollegesportsAnnette Vee traces the historical and cultural context of FTBALL as an example of programming for all.EN
Applied Digital Humanities and the Creative Industries in the United KingdomJames SmithiesSarah AtkinsonElliott Hallinterdisciplinaritycollaborationgamesmachine learningdhproject reportA case study of embedding a research software engineer from a DH lab into an start-up engaged in developing immersive narrative story-telling platforms.EN
From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural SoftwareEric KaltmanJoseph OsbornNoah Wardrip-FruingamescitationstandardsarchivesPresentation of a prototype tool for citing games and softwareEN
Playing With Unicorns: AI Dungeon and Citizen NLPMinh HuaRita Raleynlpgamesmachine learningcollaborationcode studieslinguisticsArgues for an approach to the the text adventure game AI Dungeon 2 as a model for future human-AI collaborative creative practicesEN
Playing with Playthroughs: Distance Visualization and Narrative Form in Video GamesCody Mejeurgamesimagestoolsdata visualizationusersarchivesExplores the use of ImagePlot for analyzing video game narrativesEN